1、Technical Enablement & Deep-Dive Problem Solving
Dive deep into game and interactive entertainment development workflows, help game clients integrate 3D generation APIs into their art pipelines, and solve deep technical challenges ranging from model topology and material rendering to engine adaptation.
2、Cutting-Edge Demos & SDK Build (Vibe Coding)
Leverage Vibe Coding tools and AI programming assistants such as Cursor, Codex, and Claude to rapidly and iteratively build best-practice demos, plugin packages, and automation toolchains for 3D AI in game engines (Unreal / Unity / Godot).
3、Pipeline Standardization & Content Output
Define best practices for AI 3D asset workflows, author high-quality technical whitepapers, API tutorials, and shader adaptation guides, and drive standardized production guidelines for art assets to reduce integration and rework costs for community developers.
4、Technical Feedback Loop & Algorithm Co-Creation
Gather deep developer feedback on API usage (e.g., polygon topology, PBR texture quality) and work closely with the internal AI algorithm and R&D teams to drive iteration and optimization of 3D generation/reconstruction algorithms.
1、技术赋能与痛点攻坚: 深入游戏与互动娱乐开发场景,协助游戏客户将 3D 生成 API 接入其美术管线,解决从模型拓扑、材质渲染到引擎适配的深水区技术问题。
2、前沿 Demo 与 SDK 构建 (Vibe Coding): 熟练运用 Cursor、codex、claude 等 Vibe Coding 工具与 AI 编程助手,高频、敏捷地构建 3D AI 在游戏引擎(Unreal / Unity / Godot)中的最佳实践 Demo、插件包及自动化工具链。
3、管线标准化与内容输出: 梳理 AI 3D 资产工作流的最佳实践,撰写高质量的技术白皮书、API 教程、Shader 适配指南,并推行美术资源的标准化生产规范,降低社区开发者的接入和返工成本。
4、技术回馈与算法共创: 收集开发者在使用 API 时的深度反馈(如多边形布线、PBR 贴图质量),并与内部 AI 算法与研发团队紧密联动,推动 3D 生成/重建算法的迭代与优化。
任职要求
1、Strong TA / Engine Programming Background
3–5+ years of game industry R&D experience; deep expertise in 3D graphics rendering pipelines; proficient in C++; familiar with C# / Python; able to rapidly build prototypes and tools.
2、Engine & DCC Tool Proficiency
Familiar with DCC tools such as Maya / Blender / Houdini; capable of writing automation tools and pipeline scripts.
3、Performance & Animation Expertise
Proficient in using RenderDoc / PIX / Unreal Insights for GPU performance analysis and optimization; understanding of skeletal animation, IK solving, animation blending, skinning weights, deformers, and other animation/rigging algorithms; able to resolve related technical issues.
4、Engine Architecture Knowledge
Familiar with the underlying architecture of Unity / Unreal; capable of customizing rendering pipelines, developing plugins, and extending engine functionality.
5、AI-Native Coding Ability
Full-stack development mindset or independent end-to-end R&D capability; deeply embrace and proficiently use Vibe Coding tools (e.g., Cursor, Claude); able to rapidly build prototypes and automation scripts.
6、Developer Empathy & Communication
Fluent in English as a working language; able to collaborate seamlessly in fully English-speaking, cross-border technical teams.
7、Open-Source Community Spirit
Able to engage in peer-level engineering dialogue with hardcore engineers and producers.
Bonus Points
Hands-On AI Algorithm Experience
Practical experience training, fine-tuning, or deploying open-source image/vision models (e.g., Flux, SAM3, ControlNet) and 3D reconstruction/generation algorithms (e.g., NeRF, Gaussian Splatting, TripoSR).
Authority Credentials or Geek Projects
National patents in graphics/rendering; or shipped a self-led indie game on Steam or major platforms; or high-star open-source projects on GitHub or technical communities.
Top Academic Background
Degree from a world-leading game/graphics program (e.g., computer graphics, game design, or interactive media).
1、深厚的 TA (技术美术) 图像程序,引擎程序背景: 3-5 年以上游戏行业研发经验,精通 3D 图形渲染管线,精通 C++,熟悉 C# / Python,能快速搭建原型与工具。
2、引擎与 DCC 工具精通: 熟悉 Maya / Blender / Houdini 等 DCC 工具,具备编写自动化工具与管线脚本的能力。
3、熟练使用 RenderDoc / PIX / Unreal Insights 等工具进行 GPU 性能分析与优化,了解骨骼动画、IK 求解、动画混合、蒙皮权重、变形器等动画与绑定算法,能解决相关技术问题。
4、熟悉 Unity / Unreal 引擎底层架构,能进行渲染管线定制、插件开发及引擎功能扩展。
5、AI-Native 编程能力: 具备全栈开发意识或独立研发闭环能力,深度拥抱并熟练使用 Vibe Coding 工具(如 Cursor、Claude 等),能够快速搭建原型与自动化脚本。
6、具备开发同理心与沟通: 英语流利,能作为工作语言无缝进行全英文技术跨国协作。
7、具备优秀的开源社区精神,能够与硬核工程师/制作人进行平等的工程对话。
【加分项 (Bonus Points)】
1、AI 算法实操经验: 对开源图像/视觉模型(如 Flux、SAM3、ControlNet)、3D 重建与生成算法(如 NeRF, Gaussian Splatting, TripoSR)有实际的训练、微调 (Fine-tuning) 或推理部署经验。
2、权威背书或极客产出: 拥有图形学/渲染领域的国家发明专利授权;或在 Steam/主流平台成功上线过主导开发的独立游戏项目;或在 GitHub / 技术社区拥有高 Star 开源项目。
3、顶尖学术背景: 拥有全球 Top 游戏/图形学院校相关学位,如计算机图形学、游戏设计或交互专业。