Job Responsibilities
A. Core Breakthroughs & Exploration
1、Competitor Technical Deconstruction & Comparative Marketing: Conduct in-depth deconstruction of competitor products across dimensions such as mesh topology, UVs, materials, and rendering pipelines, extracting technical differentiators and selling points that can be leveraged for comparative marketing.
2、Automated/Semi-Automated Asset Pipeline Development: Build and iterate automated/semi-automated pipelines for mass asset production using tools such as Blender Python, continuously improving team productivity.
3、Professional Tutorial Development: Explore innovative applications of cutting-edge technologies such as plugins and MCP (Model Context Protocol), and deliver actionable, in-depth Tripo technical tutorials.
4、AI 3D Practical Cases & Best Practices Development: Consolidate practical AI+3D cases and methodologies to build best-practice examples suitable for external dissemination.
B. Standards & Framework Development
5. Technical Pain Point System Development: Lead the systematic exploration of underlying technical pain points, establish a pain point–selling point framework, and guide specialists in keyword building and selling point extraction.
6. Rendering Templates & Asset Pipeline Development: Design rendering templates and production standards for visual assets, enabling specialists to mass-produce assets and demos within the framework.
7. Knowledge System Organization & Content Review: Build a comprehensive 3D technical knowledge system, define content topic directions, and perform technical final review on key content produced by specialists.
C. Team Enablement & Coordination
8. Cross-Team Technical Training: Deliver 3D knowledge education and training to performance optimization specialists, designers, SEO experts, and others to elevate overall team professionalism.
9. Specialist Guidance & Quality Assurance: Coordinate task assignments for 3D technical content specialists, guide their working methods, and conduct professional final reviews of their deliverables.
10. Professional Audience Persona Framework: Provide a professional audience persona framework to serve as a basis for specialists' audience positioning and copywriting.
岗位职责
A. 核心攻坚与探索
1. 竞品技术拆解与对比营销:从网格拓扑、UV、材质、渲染管线等维度深度拆解竞品,提炼可用于对比营销的技术差异点与卖点。
2. 自动化/半自动化素材管线搭建:基于 Blender Python 等工具,搭建并迭代素材批量生产的自动化/半自动化管线,持续提升团队产能。
3. 专业教程梳理:探索插件、MCP 等前沿技术的创新应用玩法,并输出可落地的深度Tripo技术教程。
4. AI 3D 实用案例与最佳实践构建:沉淀 AI+3D 的实用案例与方法论,形成可对外传播的最佳实践案例。
B. 标准与框架制定
5. 技术痛点体系搭建:主导底层技术痛点的系统性挖掘,形成痛点—卖点框架,指导专员进行建词与卖点提炼。
6. 渲染模版与素材管线搭建:设计视觉素材的渲染模版与生产规范,供专员在框架内量产素材与 Demo。
7. 知识体系梳理与内容审核:构建整体 3D 技术知识体系,制定内容选题方向,并对专员产出的部分重要内容进行技术终审。
C. 团队赋能与统筹
8. 跨团队技术培训:面向投放优化师、设计师、SEO专家等开展 3D 知识科普与培训,提升团队整体专业度。
9. 专员指导与质量把关:统筹 3D 技术内容专员的任务分配,指导其工作方法,并对其各项产出进行专业终审。
10. 专业受众画像框架输出:提供专业受众画像框架,为专员的人群定位与文案产出提供依据。
任职要求
Candidate Requirements
Hard Requirements
1、Industry Experience: 8+ years of professional experience in gaming / film & VFX / 3D printing model production, having led more than 3 complete project pipelines covering the full chain from modeling, texturing, and rendering to delivery.
2、Technical Proficiency: Mastery of the PBR material workflow, LOD specifications, and print-ready model standards; ability to deeply deconstruct models across dimensions such as mesh topology, UVs, materials, and rendering pipelines, and to quantitatively assess key technical metrics including polygon counts, UV utilization, and texture resolution.
3、Pipeline & Automation: Proficiency in Blender and Blender Python (or scripting capabilities in comparable DCC tools), with hands-on experience building and iterating automated/semi-automated asset production pipelines.
4、Standard Development Ability: Ability to codify technical specifications, rendering templates, and content standards into reusable frameworks and SOPs, guiding the team to efficiently mass-produce within the framework.
Capabilities & Qualities
1、Technical Insight & Deconstruction: Sharp judgment on competitor and industry technologies, able to extract technical differentiators and selling points suitable for comparative marketing.
2、Knowledge Output Ability: Ability to translate complex 3D technology into structured knowledge and in-depth tutorials, with the communication skills to train and educate non-technical colleagues (Performance, Design, SEO).
3、Frontier Exploration Drive: Strong curiosity toward cutting-edge technologies such as AI 3D, plugins/MCP, with a willingness to consolidate best practices and innovative use cases.
4、Coordination & Mentorship: Experience in task decomposition, quality assurance, and team guidance, capable of coordinating multiple specialists' output and performing professional final reviews.
5、English Proficiency: Good English reading and writing skills, able to read English technical documentation and community content, and support external content production.
Nice-to-Have
1、Experience in using or researching AI 3D generation products;
2、A track record of high-quality content/tutorials in technical communities or platforms, or certain industry influence;
3、Cross-team collaboration or small team management experience.
候选人能力要求
硬性要求
1. 行业经验:8 年以上游戏 / 影视 / 3D 打印模型相关从业经验,主导过 3 个以上完整项目管线(从建模、材质、渲染到交付的全链路)。
2. 技术功底:精通 PBR 材质流程、LOD 规范及打印级模型标准;能从网格拓扑、UV、材质、渲染管线等维度深度拆解模型,并量化评估面数、UV 利用率、纹理精度等关键技术指标。
3. 管线与自动化:熟练使用 Blender 及 Blender Python(或同类 DCC 工具的脚本能力),具备搭建、迭代自动化 / 半自动化素材生产管线的实战经验。
4. 标准制定能力:能沉淀技术规范、渲染模版与内容标准,形成可复用的框架与 SOP,指导团队在框架内高效量产。
能力与素质
1. 技术洞察与拆解力:对竞品与行业技术有敏锐判断,能提炼出可用于对比营销的技术差异点与卖点。
2. 知识输出能力:能将复杂 3D 技术转化为体系化知识与深度教程,具备面向非技术同事(投放、设计、SEO)做培训科普的表达能力。
3. 前沿探索意愿:对 AI 3D、插件 / MCP 等前沿技术有强烈探索欲,乐于沉淀最佳实践与创新玩法。
4. 统筹与带教能力:具备任务拆分、质量把关与团队指导经验,能统筹多名专员的产出并进行专业终审。
5. 英文能力:具备良好的英文读写能力,能阅读英文技术文档、社区内容,并支持对外内容产出。
加分项
1. 有 AI 3D 生成类产品使用或研究经验;
2. 在技术社区、平台有优质内容 / 教程沉淀,或有一定行业影响力;
3. 有跨团队协作或小团队管理经验。